IntroductionThis section starts with an introductory sketch of things to learn to get started editing a VL synth, using the Yamaha manuals as a guide for much of it, then progresses into more involved editing and guiding principles for successful VL editing. The focus is on editing the VL1-m Version 2 from the front panel. A VL1 or VL7 will be very similar. Using one of the new computer editors is quite a bit different, and that will be covered in another section later. If your computer is not near your VL synth and you want to use some of this info, simply print the Web page. Editing BasicsTo begin with, you need to get comfortable paddling around in the VL menus. By spending some time playing around in the edit screens, you will gain a familiarity and comfort level with the overall layout. Walking through the tutorials provided by Yamaha is a good first step. This would include the exercises in the Getting Started manual and the 'experiments' in the Version 2 addendum. Pay particular attention to steps 22 & 23 on page 60 of the addendum and realize that any changes that you make editing can easily be canceled as described. In fact, unless you poke the STORE button, you lose all of your edits as soon as you move to the next voice and back (except as noted under UTIL/RECALL). Even if you press STORE, your new voice isn't saved to floppy unless you go into UTIL/DISK and save to disk. You can also toggle in and out of your changes by pressing the EDIT button again and again. Pressing the EDIT button a second time will temporarily undo all of your edits since the last STORE, so often it is easier to compare sounds by turning the data dial on an appropriate field instead. Assuming that you have one or more source disks to load from, I recommend that you take a junk disk and format it in UTIL/DISK. Put a label on it and keep it in the VL1 while you are editing. All of the voices that you last loaded will be in the VL1's memory (and saved when you power down), but as you edit voices that you want to save, you can put them on a floppy for posterity. Initially I recommend that you spend more time in certain areas and stay away from others. In particular, make sure that you understand:
If you are handy with all of the areas mentioned above, you should be off to a flying start in VL editing. |